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Learn Unity 4 for iOS Game Development (PDF+ePub)
Год: 2013
Автор: Philip Chu
Жанр: CG
Издательство: Apress
ISBN: 978-1-4302-4875-0
Язык: Английский
Формат: PDF
Качество: Отсканированные страницы + слой распознанного текста
Интерактивное оглавление: Нет
Количество страниц: 543
Описание: Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.
You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.
If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.
How to build, debug and test a Unity iOS game
How to include iAds
How to integrate Game Center leaderboards and achievements
How to process touch, accelerometer and gyroscope input
How to profile and optimize performance
How to promote your app and track its revenue
Who this book is for iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
Примеры страниц
Оглавление
About the Author ............................................................................................................... xxi
About the Technical Reviewer ......................................................................................... xxiii
Acknowledgments ............................................................................................................ xxv
Introduction .................................................................................................................... xxvii
■■Chapter 1: Getting Started .................................................................................................1
■■Chapter 2: A Unity Tour ....................................................................................................19
■■Chapter 3: Making a Scene ..............................................................................................61
■■Chapter 4: Making It Move: Scripting the Cube .............................................................113
■■Chapter 5: Let’s Dance! Animation and Sound ..............................................................149
■■Chapter 6: Let’s Roll! Physics and Controls ...................................................................175
■■Chapter 7: Let’s Bowl! Advanced Physics .....................................................................213
■■Chapter 8: Let’s Play! Scripting the Game .....................................................................255
■■Chapter 9: The Game GUI ...............................................................................................283
■■Chapter 10: Using Unity iOS ...........................................................................................309
■■Chapter 11: Building for Real: Device Testing and App Submission ..............................337
■■Chapter 12: Presentation: Screens and Icons ...............................................................373
■■Chapter 13: Handling Device Input ................................................................................401
■■Chapter 14: Game Center: Leaderboards and Achievements ........................................417
■■Chapter 15: iAd: Banner Ads and Interstitial Ads ..........................................................439
■■Chapter 16: Optimization ...............................................................................................453
■■Chapter 17: Where to Go from Here? .............................................................................499
Index .................................................................................................................................515
Доп. информация: You can find the source code on //learnunity4/
Год: 2013
Автор: Philip Chu
Жанр: CG
Издательство: Apress
ISBN: 978-1-4302-4875-0
Язык: Английский
Формат: PDF
Качество: Отсканированные страницы + слой распознанного текста
Интерактивное оглавление: Нет
Количество страниц: 543
Описание: Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.
You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.
If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.
How to build, debug and test a Unity iOS game
How to include iAds
How to integrate Game Center leaderboards and achievements
How to process touch, accelerometer and gyroscope input
How to profile and optimize performance
How to promote your app and track its revenue
Who this book is for iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
Примеры страниц
Оглавление
About the Author ............................................................................................................... xxi
About the Technical Reviewer ......................................................................................... xxiii
Acknowledgments ............................................................................................................ xxv
Introduction .................................................................................................................... xxvii
■■Chapter 1: Getting Started .................................................................................................1
■■Chapter 2: A Unity Tour ....................................................................................................19
■■Chapter 3: Making a Scene ..............................................................................................61
■■Chapter 4: Making It Move: Scripting the Cube .............................................................113
■■Chapter 5: Let’s Dance! Animation and Sound ..............................................................149
■■Chapter 6: Let’s Roll! Physics and Controls ...................................................................175
■■Chapter 7: Let’s Bowl! Advanced Physics .....................................................................213
■■Chapter 8: Let’s Play! Scripting the Game .....................................................................255
■■Chapter 9: The Game GUI ...............................................................................................283
■■Chapter 10: Using Unity iOS ...........................................................................................309
■■Chapter 11: Building for Real: Device Testing and App Submission ..............................337
■■Chapter 12: Presentation: Screens and Icons ...............................................................373
■■Chapter 13: Handling Device Input ................................................................................401
■■Chapter 14: Game Center: Leaderboards and Achievements ........................................417
■■Chapter 15: iAd: Banner Ads and Interstitial Ads ..........................................................439
■■Chapter 16: Optimization ...............................................................................................453
■■Chapter 17: Where to Go from Here? .............................................................................499
Index .................................................................................................................................515
Доп. информация: You can find the source code on //learnunity4/
Характеристики
Тип упаковки
Пластиковый бокс
Вес
0.12 кг
Формат
(ЭЛЕКТРОННЫЙ)
Количество CD
1
Год
2013
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