Описание
Характеристики
Отзывы
Learn the ART of Video Games
Год выпуска: 2018
Производитель: Udemy
производителя: udemy/the-art-of-video-games/
Автор: Kevin Oxland
Продолжительность: 41 час
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание:
Creating environment art for video games can be a technical endeavor, but at its core, it's an art form. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn't enough in today's competitive industry. You need fundamental art skills, and if you want to stand out from the crowd... you need to create your own art and present your skills.
With 30 years of game development experience in an art and design capacity, I will show you, from an artist's perspective, how to create your own game ready 3D scene from scratch, as if you were working in an industry studio. You will start lierally from a blank page, go through art fundamentals and the whole asset creation process, and use that knowledge to construct a visually stunning 3D game environment presented in Unity. You will create every asset yourself. You will not be using library assets.
Содержание
-
Start Here
01:55
Introduction
Preview
01:55
-
What to Expect
18:16
Course Structure
Preview
05:37
Software You Will Need
Preview
06:50
Hardware You Will Need
04:58
Join our Facebook Group
00:38
CREDITS
00:13
-
Visual Design
28:16
Visual Design Introduction
02:56
Visual Design Brief
07:22
The Game Map
11:22
Design Challenge
04:07
Design Conclusion
02:29
-
Art Fundamentals
01:12:10
Art Fundamentals Introduction
02:14
Composition and The Golden Ratio
12:58
Vision Field
09:24
Horizon Line
02:48
1 Point Perspective
03:45
2 Point Perspective
02:47
3 Point Perspective
07:22
Vainishing Point Is Off The Page
04:10
Colour Terminology
10:39
Value and the Colour Wheel
13:33
Perspective Challenge
00:50
Fundamentals Conclusion
01:40
A Fundamental Quiz...
6 questions
-
Creating Concept Art
02:39:08
Concept Art Introduction
02:19
Visual Style
05:39
Some Sketching Exercises.
15:35
Gather Reference Material
05:03
The Thumbnail Sketch
06:35
Your Next Assignment:
06:58
Blocking Out Initial value in the thumbnail
10:42
Going Big, and Blocking Out Shapes
16:34
Adjusting Shape, Composition and Value
18:41
Progress Update
04:52
Adjusting Value and Adding Texture
22:20
Adding Detail and Color
20:27
Create Supplement Drawings / Studies
05:30
Further Reading: ART Books
07:16
Concept Art Conclusion
10:37
Concept Art Quiz
5 questions
-
3DS Max Overview
51:24
3DS Max Introduction
01:37
Downloading and Installing 3DS Max
06:18
3DS Max Viewport Layout
07:21
3DS Max GUI
14:08
3DS Max Control and Keyboard Shortcuts
11:59
3DS Max Configuration Set Up
08:06
3DS Max Overview Conclusion
01:55
A 3DS Max Quiz
5 questions
-
Setting Up Unity
21:02
Setting Up Unity Introduction
01:15
Downloading and Installing Unity
03:45
Setting Up Your Project and Scale In Unity - Import Your First Model
11:59
Max to Unity Challenge
01:54
Setting Up Unity Conclusion
02:09
-
Modelling Basics
01:40:12
Modelling Basics Introduction
01:37
What is a Vertex and an Edge?
06:37
Triangles, Quads and Topology
14:13
Backface Culling
05:18
Normals and Flipping Normals
05:11
Transforms: Move it, Rotate it and Scale it
09:32
Edge Loop and Extrude
07:29
Extrude Along a Curve
04:20
Primitives, Mesh and Poly Mode
12:09
Smoothing Groups
09:00
Xform - Everything Is Not As It Seems
04:41
Challenge: Create A Basic Model
00:53
Challenge Solution: Basic Model
13:27
Modelling Basics Conclusion
05:45
Modelling Basics Quiz
6 questions
-
White Boxing
03:55:31
White Boxing Introduction
02:18
Unity Challenge Solved
04:27
Breaking Down the Concept
08:05
Build Simple, White Box Props: Part 1
17:10
Build Simple, White Box Props: Part 2
08:17
Gathering Reference Material
04:15
Build an Oak Tree: Use Soft Selection
17:11
Challenge: Build a Second White Box Oak Tree
01:57
Using Freeform on the Second White Box Oak Tree
11:40
Build Various White Box Trees: Using Curves
20:20
Hut Main Structure: Using Poly Cut: Part 1
14:45
Hut Main Structure: Using Poly Cut: Part 2
15:06
Hut Roof, Chimney: Using Isolation Mode
21:31
Hut Porch, Steps and Hand Rail
24:41
Hut Door: Pivot Positioning and Animation
06:10
Rocks: Flagstone Slabs (steps)
12:51
Rocks: Using FFD and Noise: Part 1
22:11
Rocks: Using FFD and Noise: Part 2 + Challenge
16:04
White Box Final Rocks
01:38
White Box Modelling Conclusion
04:54
White Box Modelling Quiz
4 questions
-
Building White Box Scene in Unity
02:46:04
Building White Box Scene Introduction
03:21
A Quick Tour of Unity's Layout
07:49
Displaying the Map in Unity
10:48
Export From Max | Which format? (August 2018)
05:25
Bringing White Box Objects Into Unity
20:11
Create Terrain in Unity: Part 1
14:59
Create Terrain in Unity: Part 2
24:42
Import Standard Assets: Let's Walk Around
06:59
Build Scene in Unity: Part 1
15:05
Build Scene in Unity: Part 2
20:23
Build Scene in Unity: Part 3
18:10
Add Collision to Your Scene
09:50
White Box Scene Conclusion
08:22
White Box Scene Quiz
3 questions
-
Building Detailed Geometry
05:47:33
High Detail Geometry Introduction
04:40
Steel Barrels From a Primitive: Using Insert
20:24
Axe: Using 2D Projection Reference
24:08
Flagstones: Using Turbo Smooth
10:02
Hut Introduction
02:54
Hut Door and Frame, Using 'Chamfer': Part 1
17:23
Hut Door and Frame: Using Chamfer: Part 2
20:20
Hut Walls: Part 1
16:24
Hut Walls: Using Cut: Part 2
11:44
Hut Walls: Part 3
18:09
Hut Porch: Using 'Group': Part 1
19:38
Hut Porch: Part 2
19:24
Hut Porch: Part 3
16:31
Hut Window, Using 'Bridge and Connect': Part 1
19:09
Hut Window, Using 'Bridge and Connect': Part 2
16:25
Hut Roof, Using Array.
20:04
Hut Chimney
11:07
Gathering Reference Material
19:10
Oak Tree: Using Splines: Part 1
15:56
Oak Tree: Part 2
18:38
Oak Tree: Part 3
13:30
Tree Review
03:03
Detailed Log Challenge
03:08
Detailed Geometry Conclusion
05:42
Detailed Geometry Quiz
3 questions
-
UVs, Materials and Textures
01:19:07
UVs, Materials and Textures Introduction
01:54
What are UVs?
14:58
What are Texture Maps and Materials?
07:10
What is a Multi-Sub Material / Object and Material IDs?
04:58
PBR in Unity: Introduction
10:11
PBR in Unity: Albedo
09:36
PBR in Unity: Metallic
17:47
PBR in Unity: Normal
09:51
UVs, Materials and Textures Conclusion
02:42
UV, Materials and Textures Quiz
4 questions
-
Preparing, and Applying Terrain Textures
01:16:16
Terrain Texturing Introduction
01:26
Sourcing Terrain Textures
08:37
Preparing Terrain Textures in Photoshop
12:57
Authoring Terrain Textures in B2M: Part 1
15:13
Authoring Terrain Textures in B2M: Part 2
06:56
Preparing The Smoothness Alpha Channel
04:35
Applying Textures to Unity Terrain
23:26
Terrain Textures Conclusion
03:06
-
UV Unwrapping Different Types of Object
03:36:12
UV Unwrapping Introduction
02:25
UV Unwrapping Basics in 3DS Max
22:09
UV Unwrapping Flagstones: Merging Multiple Objects
15:11
UV Unwrapping a Metal Drum: Using Straighten (sort of)
18:01
UV Unwrapping an Axe: Creating a Multi-sub Material
21:29
UV Unwrapping an Oak Tree: A Complex Shape
19:45
UV Unwrapping the Hut Introduction
03:46
UV Unwrapping the Chimney
23:43
UV Unwrapping the Hut Roof: Part 1: Tiling
14:44
UV Unwrapping the Hut Roof: Part 2
15:45
UV Unwrapping the Hut Handrail
06:18
UV Unwrapping the Walls: Using Tiling - Part 1
19:22
UV Unwrapping the Walls: Using Tiling - Part 2
09:27
UV Unwrapping Hut Window: Using Flatten
17:11
UV Unwrapping Door: CHALLENGE
01:48
UV Unwrapping Conclusion
05:08
UV Unwrap Quiz
Год выпуска: 2018
Производитель: Udemy
производителя: udemy/the-art-of-video-games/
Автор: Kevin Oxland
Продолжительность: 41 час
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание:
Creating environment art for video games can be a technical endeavor, but at its core, it's an art form. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn't enough in today's competitive industry. You need fundamental art skills, and if you want to stand out from the crowd... you need to create your own art and present your skills.
With 30 years of game development experience in an art and design capacity, I will show you, from an artist's perspective, how to create your own game ready 3D scene from scratch, as if you were working in an industry studio. You will start lierally from a blank page, go through art fundamentals and the whole asset creation process, and use that knowledge to construct a visually stunning 3D game environment presented in Unity. You will create every asset yourself. You will not be using library assets.
Содержание
-
Start Here
01:55
Introduction
Preview
01:55
-
What to Expect
18:16
Course Structure
Preview
05:37
Software You Will Need
Preview
06:50
Hardware You Will Need
04:58
Join our Facebook Group
00:38
CREDITS
00:13
-
Visual Design
28:16
Visual Design Introduction
02:56
Visual Design Brief
07:22
The Game Map
11:22
Design Challenge
04:07
Design Conclusion
02:29
-
Art Fundamentals
01:12:10
Art Fundamentals Introduction
02:14
Composition and The Golden Ratio
12:58
Vision Field
09:24
Horizon Line
02:48
1 Point Perspective
03:45
2 Point Perspective
02:47
3 Point Perspective
07:22
Vainishing Point Is Off The Page
04:10
Colour Terminology
10:39
Value and the Colour Wheel
13:33
Perspective Challenge
00:50
Fundamentals Conclusion
01:40
A Fundamental Quiz...
6 questions
-
Creating Concept Art
02:39:08
Concept Art Introduction
02:19
Visual Style
05:39
Some Sketching Exercises.
15:35
Gather Reference Material
05:03
The Thumbnail Sketch
06:35
Your Next Assignment:
06:58
Blocking Out Initial value in the thumbnail
10:42
Going Big, and Blocking Out Shapes
16:34
Adjusting Shape, Composition and Value
18:41
Progress Update
04:52
Adjusting Value and Adding Texture
22:20
Adding Detail and Color
20:27
Create Supplement Drawings / Studies
05:30
Further Reading: ART Books
07:16
Concept Art Conclusion
10:37
Concept Art Quiz
5 questions
-
3DS Max Overview
51:24
3DS Max Introduction
01:37
Downloading and Installing 3DS Max
06:18
3DS Max Viewport Layout
07:21
3DS Max GUI
14:08
3DS Max Control and Keyboard Shortcuts
11:59
3DS Max Configuration Set Up
08:06
3DS Max Overview Conclusion
01:55
A 3DS Max Quiz
5 questions
-
Setting Up Unity
21:02
Setting Up Unity Introduction
01:15
Downloading and Installing Unity
03:45
Setting Up Your Project and Scale In Unity - Import Your First Model
11:59
Max to Unity Challenge
01:54
Setting Up Unity Conclusion
02:09
-
Modelling Basics
01:40:12
Modelling Basics Introduction
01:37
What is a Vertex and an Edge?
06:37
Triangles, Quads and Topology
14:13
Backface Culling
05:18
Normals and Flipping Normals
05:11
Transforms: Move it, Rotate it and Scale it
09:32
Edge Loop and Extrude
07:29
Extrude Along a Curve
04:20
Primitives, Mesh and Poly Mode
12:09
Smoothing Groups
09:00
Xform - Everything Is Not As It Seems
04:41
Challenge: Create A Basic Model
00:53
Challenge Solution: Basic Model
13:27
Modelling Basics Conclusion
05:45
Modelling Basics Quiz
6 questions
-
White Boxing
03:55:31
White Boxing Introduction
02:18
Unity Challenge Solved
04:27
Breaking Down the Concept
08:05
Build Simple, White Box Props: Part 1
17:10
Build Simple, White Box Props: Part 2
08:17
Gathering Reference Material
04:15
Build an Oak Tree: Use Soft Selection
17:11
Challenge: Build a Second White Box Oak Tree
01:57
Using Freeform on the Second White Box Oak Tree
11:40
Build Various White Box Trees: Using Curves
20:20
Hut Main Structure: Using Poly Cut: Part 1
14:45
Hut Main Structure: Using Poly Cut: Part 2
15:06
Hut Roof, Chimney: Using Isolation Mode
21:31
Hut Porch, Steps and Hand Rail
24:41
Hut Door: Pivot Positioning and Animation
06:10
Rocks: Flagstone Slabs (steps)
12:51
Rocks: Using FFD and Noise: Part 1
22:11
Rocks: Using FFD and Noise: Part 2 + Challenge
16:04
White Box Final Rocks
01:38
White Box Modelling Conclusion
04:54
White Box Modelling Quiz
4 questions
-
Building White Box Scene in Unity
02:46:04
Building White Box Scene Introduction
03:21
A Quick Tour of Unity's Layout
07:49
Displaying the Map in Unity
10:48
Export From Max | Which format? (August 2018)
05:25
Bringing White Box Objects Into Unity
20:11
Create Terrain in Unity: Part 1
14:59
Create Terrain in Unity: Part 2
24:42
Import Standard Assets: Let's Walk Around
06:59
Build Scene in Unity: Part 1
15:05
Build Scene in Unity: Part 2
20:23
Build Scene in Unity: Part 3
18:10
Add Collision to Your Scene
09:50
White Box Scene Conclusion
08:22
White Box Scene Quiz
3 questions
-
Building Detailed Geometry
05:47:33
High Detail Geometry Introduction
04:40
Steel Barrels From a Primitive: Using Insert
20:24
Axe: Using 2D Projection Reference
24:08
Flagstones: Using Turbo Smooth
10:02
Hut Introduction
02:54
Hut Door and Frame, Using 'Chamfer': Part 1
17:23
Hut Door and Frame: Using Chamfer: Part 2
20:20
Hut Walls: Part 1
16:24
Hut Walls: Using Cut: Part 2
11:44
Hut Walls: Part 3
18:09
Hut Porch: Using 'Group': Part 1
19:38
Hut Porch: Part 2
19:24
Hut Porch: Part 3
16:31
Hut Window, Using 'Bridge and Connect': Part 1
19:09
Hut Window, Using 'Bridge and Connect': Part 2
16:25
Hut Roof, Using Array.
20:04
Hut Chimney
11:07
Gathering Reference Material
19:10
Oak Tree: Using Splines: Part 1
15:56
Oak Tree: Part 2
18:38
Oak Tree: Part 3
13:30
Tree Review
03:03
Detailed Log Challenge
03:08
Detailed Geometry Conclusion
05:42
Detailed Geometry Quiz
3 questions
-
UVs, Materials and Textures
01:19:07
UVs, Materials and Textures Introduction
01:54
What are UVs?
14:58
What are Texture Maps and Materials?
07:10
What is a Multi-Sub Material / Object and Material IDs?
04:58
PBR in Unity: Introduction
10:11
PBR in Unity: Albedo
09:36
PBR in Unity: Metallic
17:47
PBR in Unity: Normal
09:51
UVs, Materials and Textures Conclusion
02:42
UV, Materials and Textures Quiz
4 questions
-
Preparing, and Applying Terrain Textures
01:16:16
Terrain Texturing Introduction
01:26
Sourcing Terrain Textures
08:37
Preparing Terrain Textures in Photoshop
12:57
Authoring Terrain Textures in B2M: Part 1
15:13
Authoring Terrain Textures in B2M: Part 2
06:56
Preparing The Smoothness Alpha Channel
04:35
Applying Textures to Unity Terrain
23:26
Terrain Textures Conclusion
03:06
-
UV Unwrapping Different Types of Object
03:36:12
UV Unwrapping Introduction
02:25
UV Unwrapping Basics in 3DS Max
22:09
UV Unwrapping Flagstones: Merging Multiple Objects
15:11
UV Unwrapping a Metal Drum: Using Straighten (sort of)
18:01
UV Unwrapping an Axe: Creating a Multi-sub Material
21:29
UV Unwrapping an Oak Tree: A Complex Shape
19:45
UV Unwrapping the Hut Introduction
03:46
UV Unwrapping the Chimney
23:43
UV Unwrapping the Hut Roof: Part 1: Tiling
14:44
UV Unwrapping the Hut Roof: Part 2
15:45
UV Unwrapping the Hut Handrail
06:18
UV Unwrapping the Walls: Using Tiling - Part 1
19:22
UV Unwrapping the Walls: Using Tiling - Part 2
09:27
UV Unwrapping Hut Window: Using Flatten
17:11
UV Unwrapping Door: CHALLENGE
01:48
UV Unwrapping Conclusion
05:08
UV Unwrap Quiz
Характеристики
Вес
0.18 кг
Формат
(ВИДЕО)
Год
2018
Тип упаковки
Пластиковый бокс
Количество DVD
4
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