Learn the ART of Video Games

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Learn the ART of Video Games
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Learn the ART of Video Games

Год выпуска: 2018
Производитель: Udemy
производителя: udemy/the-art-of-video-games/
Автор: Kevin Oxland
Продолжительность: 41 час
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание:
Creating environment art for video games can be a technical endeavor, but at its core, it's an art form. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn't enough in today's competitive industry. You need fundamental art skills, and if you want to stand out from the crowd... you need to create your own art and present your skills.
With 30 years of game development experience in an art and design capacity, I will show you, from an artist's perspective, how to create your own game ready 3D scene from scratch, as if you were working in an industry studio. You will start lierally from a blank page, go through art fundamentals and the whole asset creation process, and use that knowledge to construct a visually stunning 3D game environment presented in Unity. You will create every asset yourself. You will not be using library assets.

Содержание
-
Start Here

01:55
Introduction
Preview

01:55
-
What to Expect

18:16
Course Structure
Preview

05:37
Software You Will Need
Preview

06:50
Hardware You Will Need

04:58
Join our Facebook Group

00:38
CREDITS

00:13
-
Visual Design

28:16
Visual Design Introduction

02:56
Visual Design Brief

07:22
The Game Map

11:22
Design Challenge

04:07
Design Conclusion

02:29
-
Art Fundamentals

01:12:10
Art Fundamentals Introduction

02:14
Composition and The Golden Ratio

12:58
Vision Field

09:24
Horizon Line

02:48

1 Point Perspective

03:45

2 Point Perspective

02:47

3 Point Perspective

07:22
Vainishing Point Is Off The Page

04:10
Colour Terminology

10:39
Value and the Colour Wheel

13:33
Perspective Challenge

00:50
Fundamentals Conclusion

01:40
A Fundamental Quiz...

6 questions
-
Creating Concept Art

02:39:08
Concept Art Introduction

02:19
Visual Style

05:39
Some Sketching Exercises.

15:35
Gather Reference Material

05:03
The Thumbnail Sketch

06:35
Your Next Assignment:

06:58
Blocking Out Initial value in the thumbnail

10:42
Going Big, and Blocking Out Shapes

16:34
Adjusting Shape, Composition and Value

18:41
Progress Update

04:52
Adjusting Value and Adding Texture

22:20
Adding Detail and Color

20:27
Create Supplement Drawings / Studies

05:30
Further Reading: ART Books

07:16
Concept Art Conclusion

10:37
Concept Art Quiz

5 questions
-

3DS Max Overview

51:24

3DS Max Introduction

01:37
Downloading and Installing 3DS Max

06:18

3DS Max Viewport Layout

07:21

3DS Max GUI

14:08

3DS Max Control and Keyboard Shortcuts

11:59

3DS Max Configuration Set Up

08:06

3DS Max Overview Conclusion

01:55
A 3DS Max Quiz

5 questions
-
Setting Up Unity

21:02
Setting Up Unity Introduction

01:15
Downloading and Installing Unity

03:45
Setting Up Your Project and Scale In Unity - Import Your First Model

11:59
Max to Unity Challenge

01:54
Setting Up Unity Conclusion

02:09
-
Modelling Basics

01:40:12
Modelling Basics Introduction

01:37
What is a Vertex and an Edge?

06:37
Triangles, Quads and Topology

14:13
Backface Culling

05:18
Normals and Flipping Normals

05:11
Transforms: Move it, Rotate it and Scale it

09:32
Edge Loop and Extrude

07:29
Extrude Along a Curve

04:20
Primitives, Mesh and Poly Mode

12:09
Smoothing Groups

09:00
Xform - Everything Is Not As It Seems

04:41
Challenge: Create A Basic Model

00:53
Challenge Solution: Basic Model

13:27
Modelling Basics Conclusion

05:45
Modelling Basics Quiz

6 questions
-
White Boxing

03:55:31
White Boxing Introduction

02:18
Unity Challenge Solved

04:27
Breaking Down the Concept

08:05
Build Simple, White Box Props: Part 1

17:10
Build Simple, White Box Props: Part 2

08:17
Gathering Reference Material

04:15
Build an Oak Tree: Use Soft Selection

17:11
Challenge: Build a Second White Box Oak Tree

01:57
Using Freeform on the Second White Box Oak Tree

11:40
Build Various White Box Trees: Using Curves

20:20
Hut Main Structure: Using Poly Cut: Part 1

14:45
Hut Main Structure: Using Poly Cut: Part 2

15:06
Hut Roof, Chimney: Using Isolation Mode

21:31
Hut Porch, Steps and Hand Rail

24:41
Hut Door: Pivot Positioning and Animation

06:10
Rocks: Flagstone Slabs (steps)

12:51
Rocks: Using FFD and Noise: Part 1

22:11
Rocks: Using FFD and Noise: Part 2 + Challenge

16:04
White Box Final Rocks

01:38
White Box Modelling Conclusion

04:54
White Box Modelling Quiz

4 questions
-
Building White Box Scene in Unity

02:46:04
Building White Box Scene Introduction

03:21
A Quick Tour of Unity's Layout

07:49
Displaying the Map in Unity

10:48
Export From Max | Which format? (August 2018)

05:25
Bringing White Box Objects Into Unity

20:11
Create Terrain in Unity: Part 1

14:59
Create Terrain in Unity: Part 2

24:42
Import Standard Assets: Let's Walk Around

06:59
Build Scene in Unity: Part 1

15:05
Build Scene in Unity: Part 2

20:23
Build Scene in Unity: Part 3

18:10
Add Collision to Your Scene

09:50
White Box Scene Conclusion

08:22
White Box Scene Quiz

3 questions
-
Building Detailed Geometry

05:47:33
High Detail Geometry Introduction

04:40
Steel Barrels From a Primitive: Using Insert

20:24
Axe: Using 2D Projection Reference

24:08
Flagstones: Using Turbo Smooth

10:02
Hut Introduction

02:54
Hut Door and Frame, Using 'Chamfer': Part 1

17:23
Hut Door and Frame: Using Chamfer: Part 2

20:20
Hut Walls: Part 1

16:24
Hut Walls: Using Cut: Part 2

11:44
Hut Walls: Part 3

18:09
Hut Porch: Using 'Group': Part 1

19:38
Hut Porch: Part 2

19:24
Hut Porch: Part 3

16:31
Hut Window, Using 'Bridge and Connect': Part 1

19:09
Hut Window, Using 'Bridge and Connect': Part 2

16:25
Hut Roof, Using Array.

20:04
Hut Chimney

11:07
Gathering Reference Material

19:10
Oak Tree: Using Splines: Part 1

15:56
Oak Tree: Part 2

18:38
Oak Tree: Part 3

13:30
Tree Review

03:03
Detailed Log Challenge

03:08
Detailed Geometry Conclusion

05:42
Detailed Geometry Quiz

3 questions
-
UVs, Materials and Textures

01:19:07
UVs, Materials and Textures Introduction

01:54
What are UVs?

14:58
What are Texture Maps and Materials?

07:10
What is a Multi-Sub Material / Object and Material IDs?

04:58
PBR in Unity: Introduction

10:11
PBR in Unity: Albedo

09:36
PBR in Unity: Metallic

17:47
PBR in Unity: Normal

09:51
UVs, Materials and Textures Conclusion

02:42
UV, Materials and Textures Quiz

4 questions
-
Preparing, and Applying Terrain Textures

01:16:16
Terrain Texturing Introduction

01:26
Sourcing Terrain Textures

08:37
Preparing Terrain Textures in Photoshop

12:57
Authoring Terrain Textures in B2M: Part 1

15:13
Authoring Terrain Textures in B2M: Part 2

06:56
Preparing The Smoothness Alpha Channel

04:35
Applying Textures to Unity Terrain

23:26
Terrain Textures Conclusion

03:06
-
UV Unwrapping Different Types of Object

03:36:12
UV Unwrapping Introduction

02:25
UV Unwrapping Basics in 3DS Max

22:09
UV Unwrapping Flagstones: Merging Multiple Objects

15:11
UV Unwrapping a Metal Drum: Using Straighten (sort of)

18:01
UV Unwrapping an Axe: Creating a Multi-sub Material

21:29
UV Unwrapping an Oak Tree: A Complex Shape

19:45
UV Unwrapping the Hut Introduction

03:46
UV Unwrapping the Chimney

23:43
UV Unwrapping the Hut Roof: Part 1: Tiling

14:44
UV Unwrapping the Hut Roof: Part 2

15:45
UV Unwrapping the Hut Handrail

06:18
UV Unwrapping the Walls: Using Tiling - Part 1

19:22
UV Unwrapping the Walls: Using Tiling - Part 2

09:27
UV Unwrapping Hut Window: Using Flatten

17:11
UV Unwrapping Door: CHALLENGE

01:48
UV Unwrapping Conclusion

05:08
UV Unwrap Quiz
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