Описание
Характеристики
Отзывы
[3DMotive] Rocky Ground in Substance (Volume 1-3)
Год выпуска: 2018
Производитель: 3DMotive
Автор: Philipp Schmidt
производителя: //3dmotive/series/rocky-ground-in-substance.html
Продолжительность: 04:57
Тип раздаваемого материала: Видеоурок
Язык: Английский
Уровень: Beginner
Описание: In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.
Содержание
Volume 1
Chapter 1 - Intro 00:51
Chapter 2 - References and Designer Overview 10:03
Chapter 3 - Starting the Base Rock Shape 10:05
Chapter 4 - Continuing the Base Rock 10:00
Chapter 5 - Finishing the Base Rock Shape 14:23
Chapter 6 - Adding Small and Medium Rocks 12:26
Chapter 7 - Rock Deformation 14:21
Chapter 8 - Adding Gravel and Eroded Effects 12:11
Chapter 9 - Adding Cracks 09:37
Chapter 10 - Creating the Main Height Map 14:43
Volume 2
Chapter 1 - Intro 01:10
Chapter 2 - Creating the Roughness 12:11
Chapter 3 - Starting the Albedo 12:05
Chapter 4 - Continuing the Albedo 10:46
Chapter 5 - Finishing the Albedo 11:45
Chapter 6 - Fixing and Adjusting our Outputs 13:14
Chapter 7 - Creating the Water Base 16:11
Chapter 8 - Exporting and Testing in Marmoset 15:24
Volume 3
Chapter 1 - Intro 01:16
Chapter 2 - Megascans Overview 13:57
Chapter 3 - Importing the Textures in Quixel Mixer 16:08
Chapter 4 - Adding Mud and Water 16:55
Chapter 5 - Finishing the Mud and Water 12:41
Chapter 6 - Exporting and Testing our Textures 15:46
Chapter 7 - Testing in Unreal and Marmoset 18:58
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 30.000 fps, 74.3 Kbps ~ 252 Kbps
Аудио: AAC, 44.1 KHz, 64.0 Kbps, 2 channels
Год выпуска: 2018
Производитель: 3DMotive
Автор: Philipp Schmidt
производителя: //3dmotive/series/rocky-ground-in-substance.html
Продолжительность: 04:57
Тип раздаваемого материала: Видеоурок
Язык: Английский
Уровень: Beginner
Описание: In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.
Содержание
Volume 1
Chapter 1 - Intro 00:51
Chapter 2 - References and Designer Overview 10:03
Chapter 3 - Starting the Base Rock Shape 10:05
Chapter 4 - Continuing the Base Rock 10:00
Chapter 5 - Finishing the Base Rock Shape 14:23
Chapter 6 - Adding Small and Medium Rocks 12:26
Chapter 7 - Rock Deformation 14:21
Chapter 8 - Adding Gravel and Eroded Effects 12:11
Chapter 9 - Adding Cracks 09:37
Chapter 10 - Creating the Main Height Map 14:43
Volume 2
Chapter 1 - Intro 01:10
Chapter 2 - Creating the Roughness 12:11
Chapter 3 - Starting the Albedo 12:05
Chapter 4 - Continuing the Albedo 10:46
Chapter 5 - Finishing the Albedo 11:45
Chapter 6 - Fixing and Adjusting our Outputs 13:14
Chapter 7 - Creating the Water Base 16:11
Chapter 8 - Exporting and Testing in Marmoset 15:24
Volume 3
Chapter 1 - Intro 01:16
Chapter 2 - Megascans Overview 13:57
Chapter 3 - Importing the Textures in Quixel Mixer 16:08
Chapter 4 - Adding Mud and Water 16:55
Chapter 5 - Finishing the Mud and Water 12:41
Chapter 6 - Exporting and Testing our Textures 15:46
Chapter 7 - Testing in Unreal and Marmoset 18:58
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 30.000 fps, 74.3 Kbps ~ 252 Kbps
Аудио: AAC, 44.1 KHz, 64.0 Kbps, 2 channels
Характеристики
Вес
0.12 кг
Формат
(ВИДЕО)
Год
2018
Тип упаковки
Пластиковый бокс
Количество DVD
1
Отзывов ещё нет — ваш может стать первым.
Все отзывы 0