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[CGCookie] Shader Forge
Год выпуска: 2018
Производитель: CGCookie
производителя: cgcookie/course/shader-forge/
Продолжительность: 08:15
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: This course is an on-going series about constructing materials (shaders) for the Cycles render engine. With enough time and effort, materiality can breathe such life into a CG scene. On the other hand, lackluster materials can suck the life out of an otherwise high-quality scene. You will be wise, padawan, to sharpen you material creation skills.
Содержание
Chapter 1: 3D Print ResinemAlways on the look-out for a new way to present 3D models, in this lesson I explore a specific kind of 3D print resin that seems tailor-made to accentuate form and shape./em
3D Print Resin 23 min
Chapter 2: Bodies of WateremThis chapter involves light refraction and absorption as characteristics of water collections./em
Bod ies of Water: I ntroduction l min
Procedural Wave Displacement 15 min
Refractions & Reflections 27 min
Caustics & Pool Demo 16 min
Ocean & Lake Demo 12 min
Shader Forge - water 4xp
Chapter 3: Brushed MetalemA specific finish for metallic objects, brushed metal’s key characteristic is the ‘stretching’ of reflections across a model’s surface. It’s common with kitchen appliances, jewelry, household accessories, and more./em
Brushed Metal 31 min
Chapter 4: Carbon FiberemCarbon fiber is a great material that can be used anywhere from the trim on a fancy sports car to a scraped up sci-fi helmet Since it can be molded into practically any shape and can be ten times stronger (and five times lighter!) than steel, carbon fiber goes well with anything high tech./em
Carbon Fiber 12 min
Chapter 5: Car PaintemVehicle rendering is one of the most popular uses of computer graphics. Car paint has a specific look and feel that leans heavily on the concept of ’fresnel”./em
Car Paint 18 min
Chapter 6: Clip ArtemSure it’s not 1995 anymore, but turning your 3D model into clip art is totally cool! Plus this shader exposes you to some unconventional usage of nodes./em
Clip Art 8 min
Chapter 7: DispersionemThis is the optical phenomenon that occurs when light passes through transparent material causing the separation of the color spectrum./em
Dispersion 7 min
Chapter 8: Gemstones & IceemDazzling gems and crystals are relevant to jewelry, pirate treasure, a monarch’s crown, and anything else that needs bedazzling. The emphasis in this chapter is on manipulating complex refractions despite an object’s simple surface./em
Gemstones & Ice: Introduction 1 min
Analyzing Reference 5 min
Implementing absorption 4 min
Using Bump for Refractions 13 min
Reflection & Color 10 min
Chapter 9: GoldemThis precious metal focuses on reflection and bump texture as it’s primary characteristics of surface quality. Additionally, the last lesson demonstrates the consolidation process of a node group./em
Base Shader & Bump Texture 17 min
Tweaking Reflections 13 min
Node Grouping 16 min
Chapter 10: HologramemThis effect is popular in the Sci-fi genre and it’s a fun material to build/em.
Hologram 8 min
Chapter 11: LavaemThis molten material features highly-detailed geometric displacement, multi-layered procedural textures, and adaptive subdivision. It’s a hot chapter./em
Lava: Introduction 1 min
Lava Reference Analysis 3 min
Lava Main Mask Layer 10 min
Lava Secondary Level 13 min
Lava Wrinkle Layer 8 min
Dialing in the Displacement 14 min
Chapter 12: LeatheremLeather makes a good procedural candidate because it’s used often for things like car interiors, furniture, and clothing among others. So an artist’s material library benefits from having a flexible material that’s not restricted by image textures and UVs./em
Bump Map 10 min
Color Variation 7 min
Leather Couch 12 min
Chapter 13: MarbleemA natural stone that’s used often in architecture, countertops, tile, and statues/sculptures among other things./em
Marble 31 min
Chapter 14: PBRemCreate a shader group node based on a modern standard./em
PBR: Introduction 3 min
Building a PBR Shader 8 min
Creating a PBR Group Node 8 min
Metalness& Specular Workflows 5 min
Using the Principled Shader 11 min
Chapter 15: SnowemThis is the white stuff that falls from the sky during the winter time./em
Snow 29 min
Chapter 16: Speed BoostemA simple trick to speed up render times for materials using bump maps./em
Speed Boost 9 min
Chapter 17: WoodExpert-level lesson about procedural wood grain. NOTE: This is from emguest author Bartek Skorupa./em
Wood 42 min
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 30.000 fps, 149 Kbps - 848 Kbps
Аудио: AAC, 44.1 KHz, 64.0 Kbps, 2 channels
Год выпуска: 2018
Производитель: CGCookie
производителя: cgcookie/course/shader-forge/
Продолжительность: 08:15
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: This course is an on-going series about constructing materials (shaders) for the Cycles render engine. With enough time and effort, materiality can breathe such life into a CG scene. On the other hand, lackluster materials can suck the life out of an otherwise high-quality scene. You will be wise, padawan, to sharpen you material creation skills.
Содержание
Chapter 1: 3D Print ResinemAlways on the look-out for a new way to present 3D models, in this lesson I explore a specific kind of 3D print resin that seems tailor-made to accentuate form and shape./em
3D Print Resin 23 min
Chapter 2: Bodies of WateremThis chapter involves light refraction and absorption as characteristics of water collections./em
Bod ies of Water: I ntroduction l min
Procedural Wave Displacement 15 min
Refractions & Reflections 27 min
Caustics & Pool Demo 16 min
Ocean & Lake Demo 12 min
Shader Forge - water 4xp
Chapter 3: Brushed MetalemA specific finish for metallic objects, brushed metal’s key characteristic is the ‘stretching’ of reflections across a model’s surface. It’s common with kitchen appliances, jewelry, household accessories, and more./em
Brushed Metal 31 min
Chapter 4: Carbon FiberemCarbon fiber is a great material that can be used anywhere from the trim on a fancy sports car to a scraped up sci-fi helmet Since it can be molded into practically any shape and can be ten times stronger (and five times lighter!) than steel, carbon fiber goes well with anything high tech./em
Carbon Fiber 12 min
Chapter 5: Car PaintemVehicle rendering is one of the most popular uses of computer graphics. Car paint has a specific look and feel that leans heavily on the concept of ’fresnel”./em
Car Paint 18 min
Chapter 6: Clip ArtemSure it’s not 1995 anymore, but turning your 3D model into clip art is totally cool! Plus this shader exposes you to some unconventional usage of nodes./em
Clip Art 8 min
Chapter 7: DispersionemThis is the optical phenomenon that occurs when light passes through transparent material causing the separation of the color spectrum./em
Dispersion 7 min
Chapter 8: Gemstones & IceemDazzling gems and crystals are relevant to jewelry, pirate treasure, a monarch’s crown, and anything else that needs bedazzling. The emphasis in this chapter is on manipulating complex refractions despite an object’s simple surface./em
Gemstones & Ice: Introduction 1 min
Analyzing Reference 5 min
Implementing absorption 4 min
Using Bump for Refractions 13 min
Reflection & Color 10 min
Chapter 9: GoldemThis precious metal focuses on reflection and bump texture as it’s primary characteristics of surface quality. Additionally, the last lesson demonstrates the consolidation process of a node group./em
Base Shader & Bump Texture 17 min
Tweaking Reflections 13 min
Node Grouping 16 min
Chapter 10: HologramemThis effect is popular in the Sci-fi genre and it’s a fun material to build/em.
Hologram 8 min
Chapter 11: LavaemThis molten material features highly-detailed geometric displacement, multi-layered procedural textures, and adaptive subdivision. It’s a hot chapter./em
Lava: Introduction 1 min
Lava Reference Analysis 3 min
Lava Main Mask Layer 10 min
Lava Secondary Level 13 min
Lava Wrinkle Layer 8 min
Dialing in the Displacement 14 min
Chapter 12: LeatheremLeather makes a good procedural candidate because it’s used often for things like car interiors, furniture, and clothing among others. So an artist’s material library benefits from having a flexible material that’s not restricted by image textures and UVs./em
Bump Map 10 min
Color Variation 7 min
Leather Couch 12 min
Chapter 13: MarbleemA natural stone that’s used often in architecture, countertops, tile, and statues/sculptures among other things./em
Marble 31 min
Chapter 14: PBRemCreate a shader group node based on a modern standard./em
PBR: Introduction 3 min
Building a PBR Shader 8 min
Creating a PBR Group Node 8 min
Metalness& Specular Workflows 5 min
Using the Principled Shader 11 min
Chapter 15: SnowemThis is the white stuff that falls from the sky during the winter time./em
Snow 29 min
Chapter 16: Speed BoostemA simple trick to speed up render times for materials using bump maps./em
Speed Boost 9 min
Chapter 17: WoodExpert-level lesson about procedural wood grain. NOTE: This is from emguest author Bartek Skorupa./em
Wood 42 min
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 30.000 fps, 149 Kbps - 848 Kbps
Аудио: AAC, 44.1 KHz, 64.0 Kbps, 2 channels
Характеристики
Вес
0.12 кг
Формат
(ВИДЕО)
Год
2018, 1995
Тип упаковки
Пластиковый бокс
Количество DVD
1
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