Описание
Характеристики
Отзывы
Unity 3D Essential Training
Год выпуска: 04/01/2018
Продолжительность: 06:00:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Unity is a powerful interactive development tool for mobile and desktop games and real-time simulations and visualizations. In this course, Craig Barr reviews techniques used in Unity visualizations and game development and introduces the basics of level design, lighting, materials, and animation. Craig shows how to set up a project, and reviews the Unity user interface. He demonstrates how to apply materials, add animation to bring your game to life, add postprocessing effects, and more. To wrap up, he covers how to package and build a playable game.
Unity - это мощный интерактивный инструмент разработки для мобильных и настольных игр, а также моделирования и визуализации в реальном времени. В этом курсе Крейг Барр рассматривает методы, используемые в визуализации Unity при разработке игр, и представляет основы дизайна, освещения, материалов и анимации. Крейг показывает, как настроить проект, и рассматривает пользовательский интерфейс Unity. Он демонстрирует, как применять материалы, добавлять анимацию, чтобы оживить вашу игру, добавить эффекты постобработки и многое другое.
Содержание
00 - Introduction
Welcome
What you should know
Exercise files
01 - Setting Up the Unity Project
Project set-up overview
File management and project organization
Importing Unity standard packages
02 - Understanding the Unity Interface
Intro to the Unity user interface
Customizing the UI
Navigating Unity
Unity documentation
03 - Working with Assets
GameObjects and asset creation
The Unity Asset Store
Content creation checklist
Exporting assets for Unity
Importing assets into Unity
04 - Applying Materials
Introduction to materials
Creating and organizing new materials
Material and texture properties
Advanced custom materials
05 - Prefabs
What are prefabs?
Creating and exporting prefabs
Importing prefabs
Prefab instances and updates
06 - Level Building
Placing modular assets
Roof and floor build
Props and scene assembly
07 - Creating and Implemeting Animation
Animation basics and editors in Unity
Animation clips and controllers
Physics and rigid bodies
Retargeting: Third-person character
Scripting and MonoDevelop
08 - Collisions
Unity collider components
Applying colliders
Optimizing collisions
09 - Adding Audio
Introduction to audio in Unity
Adding ambient sound
The Unity audio mixer
Triggering sounds with animation
10 - Unity Lighting
Introduction to lighting
Light properties
Environment lighting
Animating a light
11 - Baking Lighting
Light baking: Pros vs. Cons
Object and light parameters for baking
Light probes
Adding reflection probes
Lightmap results and settings
12 - Particles and FX in Unity
Ambient particles: Dust
Creating steam effects
Modifying the appearance of particles
Adding fog to the scene
13 - Post-Processing
Installing the post-processing stack
Tone mapping
Post-process effects
Bloom and exposure
14 - Timeline: Creating Cinematics
The timeline editor
Animating with timeline
Audio and timeline
Playtest the game sequence
15 - Packaging Your Unity Project
Game optimization tips
Build and player settings
Compiling a desktop build
16 - Conclusion
Next steps
Exercise Files
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 30 fps, avg 138 kbps
Аудио: AAC, 48.0 kHz, 128 kbps, stereo
Год выпуска: 04/01/2018
Продолжительность: 06:00:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Unity is a powerful interactive development tool for mobile and desktop games and real-time simulations and visualizations. In this course, Craig Barr reviews techniques used in Unity visualizations and game development and introduces the basics of level design, lighting, materials, and animation. Craig shows how to set up a project, and reviews the Unity user interface. He demonstrates how to apply materials, add animation to bring your game to life, add postprocessing effects, and more. To wrap up, he covers how to package and build a playable game.
Unity - это мощный интерактивный инструмент разработки для мобильных и настольных игр, а также моделирования и визуализации в реальном времени. В этом курсе Крейг Барр рассматривает методы, используемые в визуализации Unity при разработке игр, и представляет основы дизайна, освещения, материалов и анимации. Крейг показывает, как настроить проект, и рассматривает пользовательский интерфейс Unity. Он демонстрирует, как применять материалы, добавлять анимацию, чтобы оживить вашу игру, добавить эффекты постобработки и многое другое.
Содержание
00 - Introduction
Welcome
What you should know
Exercise files
01 - Setting Up the Unity Project
Project set-up overview
File management and project organization
Importing Unity standard packages
02 - Understanding the Unity Interface
Intro to the Unity user interface
Customizing the UI
Navigating Unity
Unity documentation
03 - Working with Assets
GameObjects and asset creation
The Unity Asset Store
Content creation checklist
Exporting assets for Unity
Importing assets into Unity
04 - Applying Materials
Introduction to materials
Creating and organizing new materials
Material and texture properties
Advanced custom materials
05 - Prefabs
What are prefabs?
Creating and exporting prefabs
Importing prefabs
Prefab instances and updates
06 - Level Building
Placing modular assets
Roof and floor build
Props and scene assembly
07 - Creating and Implemeting Animation
Animation basics and editors in Unity
Animation clips and controllers
Physics and rigid bodies
Retargeting: Third-person character
Scripting and MonoDevelop
08 - Collisions
Unity collider components
Applying colliders
Optimizing collisions
09 - Adding Audio
Introduction to audio in Unity
Adding ambient sound
The Unity audio mixer
Triggering sounds with animation
10 - Unity Lighting
Introduction to lighting
Light properties
Environment lighting
Animating a light
11 - Baking Lighting
Light baking: Pros vs. Cons
Object and light parameters for baking
Light probes
Adding reflection probes
Lightmap results and settings
12 - Particles and FX in Unity
Ambient particles: Dust
Creating steam effects
Modifying the appearance of particles
Adding fog to the scene
13 - Post-Processing
Installing the post-processing stack
Tone mapping
Post-process effects
Bloom and exposure
14 - Timeline: Creating Cinematics
The timeline editor
Animating with timeline
Audio and timeline
Playtest the game sequence
15 - Packaging Your Unity Project
Game optimization tips
Build and player settings
Compiling a desktop build
16 - Conclusion
Next steps
Exercise Files
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 30 fps, avg 138 kbps
Аудио: AAC, 48.0 kHz, 128 kbps, stereo
Характеристики
Вес
0.12 кг
Формат
(ВИДЕО)
Год
2018
Тип упаковки
Пластиковый бокс
Количество DVD
1
Отзывов ещё нет — ваш может стать первым.
Все отзывы 0