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Up and Running with MARI for Texture Painting
Год выпуска: 2015
Производитель: Lynda
производителя: lynda/MARI-tutorials/Up-Running-MARI-Texture-Painting/419167-2.html
Автор: Mikey Rogers
Продолжительность: 04:32:20
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: The Foundry's MARI is an extremely powerful texture painting package used in every corner of the computer graphics industry. Much like Photoshop, MARI has a slew of tools that aid in photo manipulation. However, its primary function is in the 3D painting space, which is the focus of these texture painting tutorials. With an array of brushes and nondestructive tools, MARI not only mimics real-life model painting, but also surpasses it. With MARI, artists can change the final look of their asset at any point in time.
Содержание
├── 001 Welcome.mp4
├── 002 Using the exercise files.mp4
├── 003 Setting the cache and adjusting settings for best performance.mp4
├── 004 Reference overview.mp4
├── 005 Tumbling around the viewport.mp4
├── 006 Layers, channels, and shaders and how they affect the look.mp4
├── 007 Adjustment layers and procedural layers.mp4
├── 008 Default brushes and Brush Editor.mp4
├── 009 Using the Paint Through tool and Eraser tool.mp4
├── 010 Transform, Slerp and Warp tools.mp4
├── 011 Clear Painting mode and gradients.mp4
├── 012 Auto bake and clear vs. manual bake and manual clear.mp4
├── 013 Using different projection modes.mp4
├── 014 Dynamic masking.mp4
├── 015 Making a tileable texture.mp4
├── 016 Using Selection tools to isolate and paint geometry.mp4
├── 017 Repurposing diffuse maps for detailed supporting maps.mp4
├── 018 Painting detailing with masking and layering.mp4
├── 019 Creating the effect of leaking with your supporting maps.mp4
├── 020 Quick copy and quick paste.mp4
├── 021 Setting up our first shader (layered shader + aiStandard).mp4
├── 022 Painting a basic diffuse stone texture with UV tiliing.mp4
├── 023 Building supporting channels for our stone shader.mp4
├── 024 Using the Paint Through tool to add mossy details to the stone.mp4
├── 025 'Edging' the stones to create a feeling of scraped, scratched edges.mp4
├── 026 Fine-tuning the shader.mp4
├── 027 Layering paint on top of wood using filters and masks.mp4
├── 028 Using procedurals to create a rope diffuse map.mp4
├── 029 Creating the painted wood supporting maps.mp4
├── 030 Fine-tuning the shader of the wooden structure.mp4
├── 031 Using UV tiling to propagate a diffuse wood texture.mp4
├── 032 Building supporting channels for our roof shader.mp4
├── 033 Generating ambient occlusion on a model to mask in grime.mp4
├── 034 Fine-tuning the roof shader.mp4
├── 035 Using RGB mattes.mp4
├── 036 Exporting channels.mp4
├── 037 Saving out MARI archives.mp4
├── 038 Next steps.mp4
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720 (16:9), 30.000 fps, x264 core 129 ~950 Kbps avg, 0.034 bit/pixel
Аудио: 48.0 KHz, AAC LC, 2 ch, ~63.8 Kbps
Доп. информация: 24G Exercise Files
Год выпуска: 2015
Производитель: Lynda
производителя: lynda/MARI-tutorials/Up-Running-MARI-Texture-Painting/419167-2.html
Автор: Mikey Rogers
Продолжительность: 04:32:20
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: The Foundry's MARI is an extremely powerful texture painting package used in every corner of the computer graphics industry. Much like Photoshop, MARI has a slew of tools that aid in photo manipulation. However, its primary function is in the 3D painting space, which is the focus of these texture painting tutorials. With an array of brushes and nondestructive tools, MARI not only mimics real-life model painting, but also surpasses it. With MARI, artists can change the final look of their asset at any point in time.
Содержание
├── 001 Welcome.mp4
├── 002 Using the exercise files.mp4
├── 003 Setting the cache and adjusting settings for best performance.mp4
├── 004 Reference overview.mp4
├── 005 Tumbling around the viewport.mp4
├── 006 Layers, channels, and shaders and how they affect the look.mp4
├── 007 Adjustment layers and procedural layers.mp4
├── 008 Default brushes and Brush Editor.mp4
├── 009 Using the Paint Through tool and Eraser tool.mp4
├── 010 Transform, Slerp and Warp tools.mp4
├── 011 Clear Painting mode and gradients.mp4
├── 012 Auto bake and clear vs. manual bake and manual clear.mp4
├── 013 Using different projection modes.mp4
├── 014 Dynamic masking.mp4
├── 015 Making a tileable texture.mp4
├── 016 Using Selection tools to isolate and paint geometry.mp4
├── 017 Repurposing diffuse maps for detailed supporting maps.mp4
├── 018 Painting detailing with masking and layering.mp4
├── 019 Creating the effect of leaking with your supporting maps.mp4
├── 020 Quick copy and quick paste.mp4
├── 021 Setting up our first shader (layered shader + aiStandard).mp4
├── 022 Painting a basic diffuse stone texture with UV tiliing.mp4
├── 023 Building supporting channels for our stone shader.mp4
├── 024 Using the Paint Through tool to add mossy details to the stone.mp4
├── 025 'Edging' the stones to create a feeling of scraped, scratched edges.mp4
├── 026 Fine-tuning the shader.mp4
├── 027 Layering paint on top of wood using filters and masks.mp4
├── 028 Using procedurals to create a rope diffuse map.mp4
├── 029 Creating the painted wood supporting maps.mp4
├── 030 Fine-tuning the shader of the wooden structure.mp4
├── 031 Using UV tiling to propagate a diffuse wood texture.mp4
├── 032 Building supporting channels for our roof shader.mp4
├── 033 Generating ambient occlusion on a model to mask in grime.mp4
├── 034 Fine-tuning the roof shader.mp4
├── 035 Using RGB mattes.mp4
├── 036 Exporting channels.mp4
├── 037 Saving out MARI archives.mp4
├── 038 Next steps.mp4
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720 (16:9), 30.000 fps, x264 core 129 ~950 Kbps avg, 0.034 bit/pixel
Аудио: 48.0 KHz, AAC LC, 2 ch, ~63.8 Kbps
Доп. информация: 24G Exercise Files
Характеристики
Вес
0.22 кг
Формат
(ВИДЕО)
Год
2015
Тип упаковки
Пластиковый бокс
Количество DVD
6
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