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Hair Creation for Games with Johan Lithvall
Производитель: Computer Graphics Master Academy (CGMA)
производителя: cgmasteracademy/courses/48-hair-creation-for-games
Автор: Johan Lithvall
Продолжительность: 6 weeks
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Create quality hairs for AAA-games.
This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.
Used programs: Maya, ZBrush, Unreal Engine.
Содержание
Week 1 | Gathering Reference
Gathering reference | Hair theory | Xgen | Xpressions
Week 2 | Card Theory / Card Creation
Create splines for hair cards | Bake maps needed for Unreal Engine | Create chunks for different purposes/layers
Week 3 | Making the Asset: Base Layer, Part 1
Go through the different layers of the hair | Placing the chunks of hair | Start with base layer of the hair
Week 4 | Making the Asset: Base Layer, Part 2
Instructor off week / student work week | Go through the different layers of the hair | Placing the chunks of hair | Finish with base layer of the hair
Week 5 | Making the Asset: Mid Layer, Part 1
Root positions and angles, negative space, and clumping | Complementing flow and breaking flow | Creating volume | Start 2nd layer of hair
Week 6 | Making the Asset: Mid Layer, Part 2
Instructor off week / student work week | Root positions and angles, negative space, and clumping | Complementing flow and breaking flow | Creating volume | Finish 2nd layer of hair
Week 7 | Making the Asset: Top Layer
Flyaway hairs | Where and why flyaway hairs should be seen | Viewing angles | Start and finish flyaway hairs
Week 8 | Finalize Asset and Put In Unreal
Combine model to organize vertex IDs | Bake vertex AO | Import asset into Unreal and set up hair benchmark shader | Presentation and final words
Формат видео: MP4
Видео: MPEG4 Video (H264) 1920x1080 30fps 7641kbps [V: Mainconcept MP4 Video Media Handler [eng]
Аудио: AAC 44100Hz stereo 125kbps [A: Mainconcept MP4 Sound Media Handler [eng] (aac lc, 44100 Hz
Доп. информация: c 8:00 до 17:00 и первых 5-10 раздающих, дальше сами с усами!
Производитель: Computer Graphics Master Academy (CGMA)
производителя: cgmasteracademy/courses/48-hair-creation-for-games
Автор: Johan Lithvall
Продолжительность: 6 weeks
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Create quality hairs for AAA-games.
This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.
Used programs: Maya, ZBrush, Unreal Engine.
Содержание
Week 1 | Gathering Reference
Gathering reference | Hair theory | Xgen | Xpressions
Week 2 | Card Theory / Card Creation
Create splines for hair cards | Bake maps needed for Unreal Engine | Create chunks for different purposes/layers
Week 3 | Making the Asset: Base Layer, Part 1
Go through the different layers of the hair | Placing the chunks of hair | Start with base layer of the hair
Week 4 | Making the Asset: Base Layer, Part 2
Instructor off week / student work week | Go through the different layers of the hair | Placing the chunks of hair | Finish with base layer of the hair
Week 5 | Making the Asset: Mid Layer, Part 1
Root positions and angles, negative space, and clumping | Complementing flow and breaking flow | Creating volume | Start 2nd layer of hair
Week 6 | Making the Asset: Mid Layer, Part 2
Instructor off week / student work week | Root positions and angles, negative space, and clumping | Complementing flow and breaking flow | Creating volume | Finish 2nd layer of hair
Week 7 | Making the Asset: Top Layer
Flyaway hairs | Where and why flyaway hairs should be seen | Viewing angles | Start and finish flyaway hairs
Week 8 | Finalize Asset and Put In Unreal
Combine model to organize vertex IDs | Bake vertex AO | Import asset into Unreal and set up hair benchmark shader | Presentation and final words
Формат видео: MP4
Видео: MPEG4 Video (H264) 1920x1080 30fps 7641kbps [V: Mainconcept MP4 Video Media Handler [eng]
Аудио: AAC 44100Hz stereo 125kbps [A: Mainconcept MP4 Sound Media Handler [eng] (aac lc, 44100 Hz
Доп. информация: c 8:00 до 17:00 и первых 5-10 раздающих, дальше сами с усами!
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Вес
0.18 кг
Формат
(ВИДЕО)
Тип упаковки
Пластиковый бокс
Количество DVD
4
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