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Autodesk 3DSMax Architectural Visualization Modeling
Год выпуска: 2012
Производитель: cmiVFX
производителя: cmivfx/tutorials/view/510/Autodesk+3DSMax+Architectural+Visualization+Modeli%20ng
Автор: Chris Maynard
Продолжительность: 06:51:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: cmiVFX has released Architectural Visualization Volume One. This training series is for architects, engineers, game level designers or anyone who needs to build accurate models from either dimension drawings or sketches. Stephen Baker will take the viewer through the entire process of an architectural visualization project. Starting from scaled drawings he will begin by laying out the foundational construction lines. From there Stephen will explore advanced spline editing. A heavy focus is placed on accuracy in line construction and snapping using constraints. Once the base geometry is laid out, the series continues with organic modeling methods for the Corinthian column capitals. The project finishes with a series of chapters on various tools meant to speed up the modeling workflow. If you have a project that requires accurate modeling, then this series is for you. Upon completion you will be up to speed and highly proficient with Autodesk 3DSMax's powerful drafting, snapping and modeling tools.
Архитектурная визуализация том One. Эта серия тренингов для архитекторов, инженеров, конструкторов уровень игры или тех, кто нуждается в создании точных моделей с любой размерности чертежей или эскизов. Stephen Baker состоится зрителя через весь процесс визуализации архитектурных проектов. Начиная с чертежам он начнет с изложением основополагающих линий строительстве. Оттуда Stephen будет изучать расширенные возможности редактирования сплайнов. Тяжелый акцент делается на точности в соответствии строительстве и привязка с использованием ограничений. После того как база геометрии выложил, серия продолжается с органическим методам моделирования для коринфскими капителями колонки. Проект завершается ряд глав на различные инструменты предназначены для ускорения моделирования рабочего процесса. Если у вас есть проект, который требует точного моделирования, то эта серия для вас. По окончании вы будете до скорости и очень опытными с мощным разработки Autodesk 3DSMax автора, щелкая и инструменты моделирования.
Содержание
Chapter Descriptions
Setup Foundations
Project setup, reference images, image plan layout, units setup, viewport settings, texture mapping, Nitrous & openGL settings, aligning sections and plans.
Preparing Reference Materials
Scaling reference images for accuracy, 2D, 2.5D, & 3D snapping, establishing construction lines, setting up layer scheme, drafting with accuracy.
Tons of Tools
Column construction - lathe tool, fillet, spline editing tools, lathe axis, drafting column constructing lines, cloning and arraying, instances vs. copies, dome construction, merging vertices in spline construction.
Dome Beginnings
Domed ceiling construction using edit poly modifier, edit spline trim tools and animating texture visibility.
Dome Details
Dome’s coffered ceiling construction using edit poly modifier, poly inset, poly extrude, poly cut, rotate transform with instancing, column history editing for varied versions, construction line development for column placement.
Accuracy In-Depth
Construction line development. Geometrically construct reference lines with accuracy using mirror function. Using edit spline trim tools for fine intersections on curves and cornice. Trim detail construction using splines and lathe. Optimizing geometry using the lathe tool and divide.
Walls Beginnings
Advanced extrusions along paths, optimizing geometry using the edit spline divide tool, creating the walls and cutouts
Quads vs N-Gons
Using the Boolean tools effectively and things to consider when using it. Polygon normals and proper direction when using Booleans. Discuss the pros and cons of N-Gon vs. quad modeling. Cleaning up vertices from a subtraction Boolean operation.
Quads And Cleanup
Turning your Boolean result into quad models, more advanced extrusions along paths, optimizing geometry using the edit spline divide tool, creating highly detailed cornices, trim pieces, baseboards, adjusting lathe settings to correct normal display issues.
Textures And Speed
Texture placement on reference geometry, spline cage modeling methods for organic details, Corinthian column capital modeling methods, properly using symmetry with spline cage modeling methods, using viewport grid constraint methods to improve speed in organic modeling.
Symmetry
Using symmetry tools to quickly mirror out the remaining 4 sides of the column capital
Custom Views
Using grids to setup custom views and custom mirroring axis
Complex Organics
Using loft with several different cross sections to generate complex organic elements like column capitals.
Pilaster Columns
Modeling the pilaster columns throughout the interior, using lathe to generate 4 sided columns, using Xform to re-align geometry to the world axis, using advanced snapping, mirroring and instancing to finish the interior columns
Optimizing
Using edit poly to trim off columns that are embedded in walls, optimizing instancing to reduce polygon load, accurately rotating instances around the model
Populating Columns
Finishing off remaining pilaster columns, efficiently mirroring instances to finish off all interior columns, edit poly editing to remove trim elements that cover the curvature of the apse, how to use existing geometry as a basis for the path element in a new loft object, optimizing the geometry on a complex loft.
Detailing
Using Booleans as a trimming tool for intersecting geometries, finishing out the trim detail in the apse area, using existing geometry as a basis for the path element in a new very complex loft object, rotating copies of the apse cut out and re-generating the lofted trim piece, using X forms for accurately adjusting pivot points across many instanced objects
Finishing and Basic Rendering
Finishing out the interior modeling of the Pantheon, setting up cameras and simple material overrides in the render settings.
Файлы примеров: присутствуют
Формат видео: MP4
Видео: MPEG4 Video (H264) 1024x576 12fps 570kbps
Аудио: AAC 22050Hz mono 37kbps
Доп. информация: 3D MAX 2013
Год выпуска: 2012
Производитель: cmiVFX
производителя: cmivfx/tutorials/view/510/Autodesk+3DSMax+Architectural+Visualization+Modeli%20ng
Автор: Chris Maynard
Продолжительность: 06:51:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: cmiVFX has released Architectural Visualization Volume One. This training series is for architects, engineers, game level designers or anyone who needs to build accurate models from either dimension drawings or sketches. Stephen Baker will take the viewer through the entire process of an architectural visualization project. Starting from scaled drawings he will begin by laying out the foundational construction lines. From there Stephen will explore advanced spline editing. A heavy focus is placed on accuracy in line construction and snapping using constraints. Once the base geometry is laid out, the series continues with organic modeling methods for the Corinthian column capitals. The project finishes with a series of chapters on various tools meant to speed up the modeling workflow. If you have a project that requires accurate modeling, then this series is for you. Upon completion you will be up to speed and highly proficient with Autodesk 3DSMax's powerful drafting, snapping and modeling tools.
Архитектурная визуализация том One. Эта серия тренингов для архитекторов, инженеров, конструкторов уровень игры или тех, кто нуждается в создании точных моделей с любой размерности чертежей или эскизов. Stephen Baker состоится зрителя через весь процесс визуализации архитектурных проектов. Начиная с чертежам он начнет с изложением основополагающих линий строительстве. Оттуда Stephen будет изучать расширенные возможности редактирования сплайнов. Тяжелый акцент делается на точности в соответствии строительстве и привязка с использованием ограничений. После того как база геометрии выложил, серия продолжается с органическим методам моделирования для коринфскими капителями колонки. Проект завершается ряд глав на различные инструменты предназначены для ускорения моделирования рабочего процесса. Если у вас есть проект, который требует точного моделирования, то эта серия для вас. По окончании вы будете до скорости и очень опытными с мощным разработки Autodesk 3DSMax автора, щелкая и инструменты моделирования.
Содержание
Chapter Descriptions
Setup Foundations
Project setup, reference images, image plan layout, units setup, viewport settings, texture mapping, Nitrous & openGL settings, aligning sections and plans.
Preparing Reference Materials
Scaling reference images for accuracy, 2D, 2.5D, & 3D snapping, establishing construction lines, setting up layer scheme, drafting with accuracy.
Tons of Tools
Column construction - lathe tool, fillet, spline editing tools, lathe axis, drafting column constructing lines, cloning and arraying, instances vs. copies, dome construction, merging vertices in spline construction.
Dome Beginnings
Domed ceiling construction using edit poly modifier, edit spline trim tools and animating texture visibility.
Dome Details
Dome’s coffered ceiling construction using edit poly modifier, poly inset, poly extrude, poly cut, rotate transform with instancing, column history editing for varied versions, construction line development for column placement.
Accuracy In-Depth
Construction line development. Geometrically construct reference lines with accuracy using mirror function. Using edit spline trim tools for fine intersections on curves and cornice. Trim detail construction using splines and lathe. Optimizing geometry using the lathe tool and divide.
Walls Beginnings
Advanced extrusions along paths, optimizing geometry using the edit spline divide tool, creating the walls and cutouts
Quads vs N-Gons
Using the Boolean tools effectively and things to consider when using it. Polygon normals and proper direction when using Booleans. Discuss the pros and cons of N-Gon vs. quad modeling. Cleaning up vertices from a subtraction Boolean operation.
Quads And Cleanup
Turning your Boolean result into quad models, more advanced extrusions along paths, optimizing geometry using the edit spline divide tool, creating highly detailed cornices, trim pieces, baseboards, adjusting lathe settings to correct normal display issues.
Textures And Speed
Texture placement on reference geometry, spline cage modeling methods for organic details, Corinthian column capital modeling methods, properly using symmetry with spline cage modeling methods, using viewport grid constraint methods to improve speed in organic modeling.
Symmetry
Using symmetry tools to quickly mirror out the remaining 4 sides of the column capital
Custom Views
Using grids to setup custom views and custom mirroring axis
Complex Organics
Using loft with several different cross sections to generate complex organic elements like column capitals.
Pilaster Columns
Modeling the pilaster columns throughout the interior, using lathe to generate 4 sided columns, using Xform to re-align geometry to the world axis, using advanced snapping, mirroring and instancing to finish the interior columns
Optimizing
Using edit poly to trim off columns that are embedded in walls, optimizing instancing to reduce polygon load, accurately rotating instances around the model
Populating Columns
Finishing off remaining pilaster columns, efficiently mirroring instances to finish off all interior columns, edit poly editing to remove trim elements that cover the curvature of the apse, how to use existing geometry as a basis for the path element in a new loft object, optimizing the geometry on a complex loft.
Detailing
Using Booleans as a trimming tool for intersecting geometries, finishing out the trim detail in the apse area, using existing geometry as a basis for the path element in a new very complex loft object, rotating copies of the apse cut out and re-generating the lofted trim piece, using X forms for accurately adjusting pivot points across many instanced objects
Finishing and Basic Rendering
Finishing out the interior modeling of the Pantheon, setting up cameras and simple material overrides in the render settings.
Файлы примеров: присутствуют
Формат видео: MP4
Видео: MPEG4 Video (H264) 1024x576 12fps 570kbps
Аудио: AAC 22050Hz mono 37kbps
Доп. информация: 3D MAX 2013
Характеристики
Вес
0.12 кг
Формат
(ВИДЕО)
Год
2013, 2012
Тип упаковки
Пластиковый бокс
Количество DVD
1
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