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Maya 2018 Essential Training
Год выпуска: [s]25/07/2017[/s] Обновлен 15/11/2017Продолжительность: 08:10:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills-modeling, texturing, rendering, and animation-within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials-adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
Научитесь создавать высококачественные 3D-модели и анимации в Maya 2018. Этот курс охватывает основные навыки моделирования, текстурирования, рендеринга и анимации Maya - в рамках реального рабочего процесса на основе проектов. Методики, которые вы изучите здесь, одинаково хорошо воспроизводят фильм, анимацию движения, а так же дизайн игр.
Сначала изучите основы интерфейса Maya, включая выбор и управление объектами, организацию сцен и настройку интерфейса. Далее, узнайте о полигональном моделировании, создании сеток и работе с поверхностями NURBS. Изучив моделирование, узнайте, как создавать и применять материалы, добавляя цвет, текстуру и отражательную способность к вашим творениям. Затем интегрируйте камеры, освещение и эффекты в процесс рендеринга и используйте новый рендер Arnold для Maya. В последнюю очередь, инструктор показывает, как добавить движение и жизнь в вашу работу с инструментами анимации Maya.
Содержание
00 - Introduction
Welcome
System requirements
How to use the exercise files
01 - The Maya Interface
Overview of the Maya interface
Work with files and Maya projects
Navigating in Maya
Configuring viewports
Using the hotbox and marking menus
Customizing the interface
Using Maya workspaces
02 - Select and Manipulate Objects
Select objects
Use the Move tool
Rotate and scale
Manipulate pivots
Understanding the Channel Box
Work with the Attribute Editor
Reset and freeze transformations
Snap objects
Duplicate objects
03 - Organize Maya Scenes
Work with the Outliner
Create hierarchies
Group objects
Understanding the Hypergraph
Hide and show objects
Create layers
Work with selection masks
04 - Create Polygonal Modes
Differences between NURBS and polygons
Create polygonal objects
Select polygonal components
Using Soft Selection and Symmetry
Combine and separate
Boolean tools
Using brush tools to sculpt meshes
05 - Model Polygonal Meshes
Set up reference
Model against reference
Work with edge loops
Use the Extrude tool
Mirror and merge components
Use the Bevel tool
Extrude along a path
Use the Polygon Bridge tool
Understanding Quad Draw [New]
06 - Refine Polygonal Meshes
Use the Modeling Toolkit
Smooth models and manage detail
Work with subdivision surfaces
Create creases in smooth surfaces
Use Edge Flow to smooth geometry
Manage object history
07 - NURBS Modeling Techniques
Understanding NURBS components
NURBS primitives
Use the NURBS curve tools
Create radial surfaces with Revolve
Use the NURBS Loft tool
Open and close curves and surfaces
Create shapes with the NURBS Planar action
Use the NURBS Extrude tool
08 - Refine NURBS Models
Use isoparms to refine NURBS surfaces
Extract NURBS curves from surfaces
Create curves on a surface
Project curves on surfaces
Trim NURBS surfaces
Convert NURBS to polygons
09 - Create Materials
Overview of Maya renderering
Understanding the basic shader types
Work with Arnold materials
Opacity and refraction in Arnold
Create and apply maps
Use bitmaps as texture
Work with the Hypershade window
Create materials in Hypershade
10 - Apply Materials and Textures
Apply multiple materials to objects
UV map polygonal objects
Understanding the UV Editor
Project textures on NURBS surfaces
3D painting
UV mapping complex objects [New]Maintain UV scale [New]
11 - Render in Maya
Render Settings menu
Use Render View
Maya lights and lighting types
Understanding cameras
Use the Light Editor
Batch render animation
Understanding Render Setup [New]Use overrides in Render Setup [New]
12 - Render in Arnold
Arnold render settings
Arnold Render View
Using Maya lights in Arnold
Use Arnold area lights
Use objects as lights
Image-based lighting and skydomes
Add depth of field in Arnold
Create motion blur in Arnold
Render animation in Arnold
13 - Animate in Maya
Understanding the animation interface
Animate objects using Set Key
Modify keys in the Graph Editor
Modify keys in the Dope Sheet
Create breakdown keys
Animate objects along spline paths
Visualize animation
Use the Grease Pencil tool
Create animation cycles
Animation playback using Playblast
Work with the Time Editor [New]Create animations clips [New]
14 - Conclusion
Next steps
Exercise Files
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 15 fps, avg 309 kbps
Аудио: AAC, 48.0 kHz, 128 kbps, stereo
Доп. информация
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
Год выпуска: [s]25/07/2017[/s] Обновлен 15/11/2017Продолжительность: 08:10:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills-modeling, texturing, rendering, and animation-within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials-adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
Научитесь создавать высококачественные 3D-модели и анимации в Maya 2018. Этот курс охватывает основные навыки моделирования, текстурирования, рендеринга и анимации Maya - в рамках реального рабочего процесса на основе проектов. Методики, которые вы изучите здесь, одинаково хорошо воспроизводят фильм, анимацию движения, а так же дизайн игр.
Сначала изучите основы интерфейса Maya, включая выбор и управление объектами, организацию сцен и настройку интерфейса. Далее, узнайте о полигональном моделировании, создании сеток и работе с поверхностями NURBS. Изучив моделирование, узнайте, как создавать и применять материалы, добавляя цвет, текстуру и отражательную способность к вашим творениям. Затем интегрируйте камеры, освещение и эффекты в процесс рендеринга и используйте новый рендер Arnold для Maya. В последнюю очередь, инструктор показывает, как добавить движение и жизнь в вашу работу с инструментами анимации Maya.
Содержание
00 - Introduction
Welcome
System requirements
How to use the exercise files
01 - The Maya Interface
Overview of the Maya interface
Work with files and Maya projects
Navigating in Maya
Configuring viewports
Using the hotbox and marking menus
Customizing the interface
Using Maya workspaces
02 - Select and Manipulate Objects
Select objects
Use the Move tool
Rotate and scale
Manipulate pivots
Understanding the Channel Box
Work with the Attribute Editor
Reset and freeze transformations
Snap objects
Duplicate objects
03 - Organize Maya Scenes
Work with the Outliner
Create hierarchies
Group objects
Understanding the Hypergraph
Hide and show objects
Create layers
Work with selection masks
04 - Create Polygonal Modes
Differences between NURBS and polygons
Create polygonal objects
Select polygonal components
Using Soft Selection and Symmetry
Combine and separate
Boolean tools
Using brush tools to sculpt meshes
05 - Model Polygonal Meshes
Set up reference
Model against reference
Work with edge loops
Use the Extrude tool
Mirror and merge components
Use the Bevel tool
Extrude along a path
Use the Polygon Bridge tool
Understanding Quad Draw [New]
06 - Refine Polygonal Meshes
Use the Modeling Toolkit
Smooth models and manage detail
Work with subdivision surfaces
Create creases in smooth surfaces
Use Edge Flow to smooth geometry
Manage object history
07 - NURBS Modeling Techniques
Understanding NURBS components
NURBS primitives
Use the NURBS curve tools
Create radial surfaces with Revolve
Use the NURBS Loft tool
Open and close curves and surfaces
Create shapes with the NURBS Planar action
Use the NURBS Extrude tool
08 - Refine NURBS Models
Use isoparms to refine NURBS surfaces
Extract NURBS curves from surfaces
Create curves on a surface
Project curves on surfaces
Trim NURBS surfaces
Convert NURBS to polygons
09 - Create Materials
Overview of Maya renderering
Understanding the basic shader types
Work with Arnold materials
Opacity and refraction in Arnold
Create and apply maps
Use bitmaps as texture
Work with the Hypershade window
Create materials in Hypershade
10 - Apply Materials and Textures
Apply multiple materials to objects
UV map polygonal objects
Understanding the UV Editor
Project textures on NURBS surfaces
3D painting
UV mapping complex objects [New]Maintain UV scale [New]
11 - Render in Maya
Render Settings menu
Use Render View
Maya lights and lighting types
Understanding cameras
Use the Light Editor
Batch render animation
Understanding Render Setup [New]Use overrides in Render Setup [New]
12 - Render in Arnold
Arnold render settings
Arnold Render View
Using Maya lights in Arnold
Use Arnold area lights
Use objects as lights
Image-based lighting and skydomes
Add depth of field in Arnold
Create motion blur in Arnold
Render animation in Arnold
13 - Animate in Maya
Understanding the animation interface
Animate objects using Set Key
Modify keys in the Graph Editor
Modify keys in the Dope Sheet
Create breakdown keys
Animate objects along spline paths
Visualize animation
Use the Grease Pencil tool
Create animation cycles
Animation playback using Playblast
Work with the Time Editor [New]Create animations clips [New]
14 - Conclusion
Next steps
Exercise Files
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 15 fps, avg 309 kbps
Аудио: AAC, 48.0 kHz, 128 kbps, stereo
Доп. информация
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
Характеристики
Вес
0.12 кг
Формат
(ВИДЕО)
Год
2018, 2017
Тип упаковки
Пластиковый бокс
Количество DVD
1
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