Описание
Характеристики
Отзывы
Designing a Character for Mobile Games in ZBrush
Год выпуска: 02/2016
Производитель: Digital Tutors / Pluralsight
производителя: digitaltutors/tutorial/2393-Designing-a-Character-for-Mobile-Games-in-ZBrush
Автор: Daniel da Costa
Продолжительность: 2:30
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: Throughout these lessons, we'll learn how to create a high poly character for mobile games using 3ds Max, Photoshop and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We'll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games.
Содержание
1 Introduction and project overview
00:55
2 Organizing the folders
07:19
3 Creating our skeleton basemesh
08:45
4 Continuing the basemesh of the skeleton
08:41
5 Finishing the basic leg bones
09:11
6 Defining the final silhouette and proportion
08:53
7 Creating the skull
12:36
8 Sculpting the spine
09:46
9 Continuing to sculpt the spine
11:25
Creating the sacrum bone
10
Creating the sacrum bone
09:00
11 Developing the ribcage and pelvis
07:54
Defining the silhouette for the humerus bone
12
Defining the silhouette for the humerus bone
08:10
Continuing to sculpt the humerus bone
13
Continuing to sculpt the humerus bone
08:13
14 Creating the hand bones
08:30
15 Sculpting the foot bones
09:26
16 Exploring short bones
03:08
17 Analyzing the skeleton proportion
07:25
18 Adding clothing
04:29
19 Finishing our character
06:36
Об авторе
Daniel is a self-taught artist who was born in Rio Grande do Sul, Brazil. Daniel began his journey into the 3D world at age 14. He got his first job as a professional 3D Artist when he was only 18 years old. He has also worked in the advertising and entertainment industry using techniques such as match moving and Chroma Key for TV commercials and films. Most recently, he was hired as a 3D Generalist, focusing on character design in an animation studio. He specializes in character development for games and film and is passionate about anatomy. He currently lives in Brazil, working as a Freelance Character Artist.
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 15fps, 735kbps
Аудио: AAC, 44.1kHz, 72kbps, stereo
Год выпуска: 02/2016
Производитель: Digital Tutors / Pluralsight
производителя: digitaltutors/tutorial/2393-Designing-a-Character-for-Mobile-Games-in-ZBrush
Автор: Daniel da Costa
Продолжительность: 2:30
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: Throughout these lessons, we'll learn how to create a high poly character for mobile games using 3ds Max, Photoshop and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We'll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games.
Содержание
1 Introduction and project overview
00:55
2 Organizing the folders
07:19
3 Creating our skeleton basemesh
08:45
4 Continuing the basemesh of the skeleton
08:41
5 Finishing the basic leg bones
09:11
6 Defining the final silhouette and proportion
08:53
7 Creating the skull
12:36
8 Sculpting the spine
09:46
9 Continuing to sculpt the spine
11:25
Creating the sacrum bone
10
Creating the sacrum bone
09:00
11 Developing the ribcage and pelvis
07:54
Defining the silhouette for the humerus bone
12
Defining the silhouette for the humerus bone
08:10
Continuing to sculpt the humerus bone
13
Continuing to sculpt the humerus bone
08:13
14 Creating the hand bones
08:30
15 Sculpting the foot bones
09:26
16 Exploring short bones
03:08
17 Analyzing the skeleton proportion
07:25
18 Adding clothing
04:29
19 Finishing our character
06:36
Об авторе
Daniel is a self-taught artist who was born in Rio Grande do Sul, Brazil. Daniel began his journey into the 3D world at age 14. He got his first job as a professional 3D Artist when he was only 18 years old. He has also worked in the advertising and entertainment industry using techniques such as match moving and Chroma Key for TV commercials and films. Most recently, he was hired as a 3D Generalist, focusing on character design in an animation studio. He specializes in character development for games and film and is passionate about anatomy. He currently lives in Brazil, working as a Freelance Character Artist.
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC, 1280x720, 16:9, 15fps, 735kbps
Аудио: AAC, 44.1kHz, 72kbps, stereo
Характеристики
Вес
0.12 кг
Формат
(ВИДЕО)
Год
2016
Тип упаковки
Пластиковый бокс
Количество DVD
1
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